[Rq-rules] [RQIII] Unpradictability vs SR
postmaster at runequest.za.org
postmaster at runequest.za.org
Wed Oct 24 00:08:24 PDT 2007
> You could of course do that, but isn't theese things allready covered by
> the "fumbles" table?
>
> But if one feels that the combats are too predictable, one could of course
> add the actual handeling of the weapon as well as the skill in fighting
> with it. I've been using the HK G3-rifle for 3 years in the army, and
> became pretty well at it, if I dare say so, but I still managed to do the
> silliest thing with it on occations, like not slamming the mag proparly
> in, so it fell off after first shot, making the bullet jam in the chamber,
> etc. :)
>
>Actually I have no issue with SR, always liked it, although the very
first time I played RQ (Only ever played IIIrd ed) there was a bit of a
misenterpretation of what happened to "surplus" SR. Basically if a lad
hit with his gladius on 7, we wriongly assumed that the remaining 3 SR
carried over and thus, ceteris paribus, next round same lad would have a
swing on 4 (being 3 from prev round + 4 this round = 7). Anyway, lucky we
sorted that misunderstanding quickly, it coould have become an admin
nightmare!
Fumble tables are there, yes, bit I was more thinking as a handy reminder
to myself as GM to bowl the odd yorker.
H&K G3 eh. My Top Secret SI character had one of them, 7.62, prob better
on paper than the other 7.62 equivalents of the day (AK, M16, R4 etc).
Cheers
Tony
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