[Rq-rules] [RQIII] Unpradictability vs SR

Lance Dyas lancelot at inetnebr.com
Wed Oct 24 03:57:45 PDT 2007


In combat the combatants do have a sense of the timing and rythm but 
they flow with that timing
and fight against it both.... so that it looses some of its predictability.

In real conflict who feels most aggressive has as much or more to do 
with who "attacks" first.
Enabling people to increase an attacks accuracy by taking more time and 
conversely
get in more attacks by decreasing the time (as well as other shiftings 
of attention and effort
to increase damage)

Modifying SR costs based on choices can give plenty of  unpredictability
 and doesnt throw out the baby with the bath water which a pure random 
solution
does.
 
A round is a bit of arbitray slicing of time "first" is only first well 
when the combat first starts.

A fighter who is at his weapons proper distance when his opponent is not 
has a "real"
advantage (not just some who goes first in arbitrary slice of time The 
longer weapons which
 are not at there proper distance actually deal less damage and are more 
awkward )
and when two combatants  have differing weapon lengths that  keeping 
your distance
is part of the combat maneuvering. (use dodge skill )
  



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