[Rq-rules] [RQIII] Unpradictability vs SR
Lance Dyas
lancelot at inetnebr.com
Wed Oct 24 03:57:45 PDT 2007
In combat the combatants do have a sense of the timing and rythm but
they flow with that timing
and fight against it both.... so that it looses some of its predictability.
In real conflict who feels most aggressive has as much or more to do
with who "attacks" first.
Enabling people to increase an attacks accuracy by taking more time and
conversely
get in more attacks by decreasing the time (as well as other shiftings
of attention and effort
to increase damage)
Modifying SR costs based on choices can give plenty of unpredictability
and doesnt throw out the baby with the bath water which a pure random
solution
does.
A round is a bit of arbitray slicing of time "first" is only first well
when the combat first starts.
A fighter who is at his weapons proper distance when his opponent is not
has a "real"
advantage (not just some who goes first in arbitrary slice of time The
longer weapons which
are not at there proper distance actually deal less damage and are more
awkward )
and when two combatants have differing weapon lengths that keeping
your distance
is part of the combat maneuvering. (use dodge skill )
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