[Rq-rules] [RQIII] Unpradictability vs SR

David Smart jurrubin at gmail.com
Wed Oct 24 10:00:39 PDT 2007


In my current RQ campaign, we use both the melee SR scheme where the round
ends at SR10 and the rolling SR scheme for magic only.

It's not bad at all since only the sorcerer of the group uses spells that
take longer than 1 round to cast. The other players use spirit/battle magic,
having discovered that weapons with Bladesharp/Bludgeon 4+ tend to solve
most problems more quickly than multi-round spells.

David
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