[Rq-rules] [RQIII] Unpradictability vs SR

postmaster at runequest.za.org postmaster at runequest.za.org
Wed Oct 24 11:50:19 PDT 2007


> In my current RQ campaign, we use both the melee SR scheme where the round
> ends at SR10 and the rolling SR scheme for magic only.
>
> It's not bad at all since only the sorcerer of the group uses spells that
> take longer than 1 round to cast. The other players use spirit/battle
> magic,
> having discovered that weapons with Bladesharp/Bludgeon 4+ tend to solve
> most problems more quickly than multi-round spells.
>
> David

What, MAGIC, in RuneQuest? I always thought it was there to buffer te
rules and spark debate?

H ha. seriousluy, back down to earth/gaia/glorantha, good point, thanks
David.
Tony


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