[Rq-rules] Re: Strike Rank vs. Unpredictability

Ludowick at aol.com Ludowick at aol.com
Thu Oct 25 04:25:41 PDT 2007


1. Use a hex-map (or similar) -- I know, I've already lost most of  you.

2. Who *moves* first is based on highest Maneuver skill or Weapon  skill,
whichever is higher.

3. Weapons have a  length in meters (figure something out for natural 
weapons based on SIZ).

4. If you move into reach of your own (or somebody  else's) weapon, you
(or they) can attack.

5. Use a  contest of Maneuver skill / Weapon skill (perhaps with a  modifier
for reach or speed) to get inside the range of a  longer weapon.  If you
get inside your opponents  range with a shorter weapon, you have the
advantage.

6. For the situation where a shorter weapon user has closed  against a
longer weapon user, and someone tries to skewer  the shorter weapon
user, whichever party has the highest  Weapon or Maneuver skill will
act first.

7. Maybe look at Harnmaster, Dragonquest, Gurps, or The Fantasy Trip,
    instead.  They've probably got rules for this sort  of thing.

Michael Hoxie ("It'll never work.")
 



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