[Rq-rules] Re: Strike Rank vs. Unpredictability
Ludowick at aol.com
Ludowick at aol.com
Thu Oct 25 04:25:41 PDT 2007
1. Use a hex-map (or similar) -- I know, I've already lost most of you.
2. Who *moves* first is based on highest Maneuver skill or Weapon skill,
whichever is higher.
3. Weapons have a length in meters (figure something out for natural
weapons based on SIZ).
4. If you move into reach of your own (or somebody else's) weapon, you
(or they) can attack.
5. Use a contest of Maneuver skill / Weapon skill (perhaps with a modifier
for reach or speed) to get inside the range of a longer weapon. If you
get inside your opponents range with a shorter weapon, you have the
advantage.
6. For the situation where a shorter weapon user has closed against a
longer weapon user, and someone tries to skewer the shorter weapon
user, whichever party has the highest Weapon or Maneuver skill will
act first.
7. Maybe look at Harnmaster, Dragonquest, Gurps, or The Fantasy Trip,
instead. They've probably got rules for this sort of thing.
Michael Hoxie ("It'll never work.")
************************************** See what's new at http://www.aol.com
More information about the RQ-Rules
mailing list