[Rq-rules] Music as a Focus.

tiggermb at verizon.net tiggermb at verizon.net
Thu Jan 24 11:41:29 PST 2008


Hello all

Most likely this idea has been hashed around before, but I have not found it, so I decided to write and get people's thoughts.

I have the AH copy of RQ3, and in the creatures book, under Satyrs, it talks about the creatures using pipes and music as a focus for spirit magic spells.

I was thinking of doing the same thing for players to create Bard like characters. Characters would need to succeed in an instrument roll, and then (I was thinking) a casting roll for every potential target in hearing range to see if they are affected.

Bardic Spells would be kind of limited to things that seem appropriate (Fanaticism, Demoralize, Endurance, Befuddle, Control, Maybe even characteristic increases like glamor). I don't see music as being able to ignite swords or heal wounds. Once the music stopped the effects would wear off quickly.

Have people done this sort of thing? What do you think would be appropriate in MP cost for a Music focus spell that has the potential to affect multiple targets. Should it have the normal MP cost? Double the MP cost? Normal MP cost +1 for each target affected?

What is your opinion on using music as a focus? How best do you think it could work?

Thanks
MB


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