[Rq-rules] Opportunity Attacks.

Wayne Shaw shaw at caprica.com
Thu Jan 31 09:03:00 PST 2008


At 10:05 AM 1/30/2008, you wrote:
>I have come to the conclusion, based on the use of limits on 
>defensive rolls in other games like Buffy and BESM, that limits on 
>defensive moves like parries and dodges are a fun-killer and a GM 
>pain if you are running a dozen NPCs and have to keep track of who 
>has parried what. I figure that having to make lots of rolls is its 
>own penalty. Eventually, even Mr. 200% misses one. And if you are 
>200%, you should have the ability to avoid lots of damage.

I'm completely conflicted on this; on one hand I quite see your point 
(after all, having run the Angel campaign you were in), on the other 
hand, I can't help but think if you're going to allow spitting 
attacks (and I think that was always one of the more profound 
benefits of high end combat skill in RQ) there ought to be some 
similar issue on the defensive end.

So I'm quite torn.





More information about the RQ-Rules mailing list