[Rq-rules] Opportunity Attacks.

Steve Perrin steve at limitedchaos.com
Fri Feb 1 00:11:17 PST 2008


I also have some plans for splitting attacks, which I never liked as a 
mechanism. With my multiple sucesses system in SPQR, splitting attacks is 
much less useful and less necessary.

Steve

----- Original Message ----- 
From: "Wayne Shaw" <shaw at caprica.com>
To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
Sent: Thursday, January 31, 2008 9:03 AM
Subject: RE: [Rq-rules] Opportunity Attacks.


> At 10:05 AM 1/30/2008, you wrote:
>>I have come to the conclusion, based on the use of limits on defensive 
>>rolls in other games like Buffy and BESM, that limits on defensive moves 
>>like parries and dodges are a fun-killer and a GM pain if you are running 
>>a dozen NPCs and have to keep track of who has parried what. I figure that 
>>having to make lots of rolls is its own penalty. Eventually, even Mr. 200% 
>>misses one. And if you are 200%, you should have the ability to avoid lots 
>>of damage.
>
> I'm completely conflicted on this; on one hand I quite see your point 
> (after all, having run the Angel campaign you were in), on the other hand, 
> I can't help but think if you're going to allow spitting attacks (and I 
> think that was always one of the more profound benefits of high end combat 
> skill in RQ) there ought to be some similar issue on the defensive end.
>
> So I'm quite torn.
>
>
>
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