[Rq-rules] Opportunity Attacks.

Bjorn Stolen stolenbjorn at hotmail.com
Fri Feb 1 01:05:45 PST 2008


In my houserules, I let allmost all combat be decided by resistance-rolls, so in that sence, if someone is attacked by 10 dudes in one turn, he's able to let his skills to fight be in action in 10 rolls that turn. But he's probably going down, because I give him a hefty minus modifier per person he's outnumbered by. 
 
If someone attacks him from behind, I still let him roll, but he's probably going down, because I give him a hefty minus modifier for not knowing an attack is incoming (he still gets to roll, as he could be so drilled in combat manouvre, that he don't allow people to creep up on him, even when engaged in front).



> From: steve at limitedchaos.com> To: rq-rules at crashbox.com> Subject: Re: [Rq-rules] Opportunity Attacks.> Date: Fri, 1 Feb 2008 00:11:17 -0800> > I also have some plans for splitting attacks, which I never liked as a > mechanism. With my multiple sucesses system in SPQR, splitting attacks is > much less useful and less necessary.> > Steve> > ----- Original Message ----- > From: "Wayne Shaw" <shaw at caprica.com>> To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>> Sent: Thursday, January 31, 2008 9:03 AM> Subject: RE: [Rq-rules] Opportunity Attacks.> > > > At 10:05 AM 1/30/2008, you wrote:> >>I have come to the conclusion, based on the use of limits on defensive > >>rolls in other games like Buffy and BESM, that limits on defensive moves > >>like parries and dodges are a fun-killer and a GM pain if you are running > >>a dozen NPCs and have to keep track of who has parried what. I figure that > >>having to make lots of rolls is its own penalty. Eventually, even Mr. 200% > >>misses one. And if you are 200%, you should have the ability to avoid lots > >>of damage.> >> > I'm completely conflicted on this; on one hand I quite see your point > > (after all, having run the Angel campaign you were in), on the other hand, > > I can't help but think if you're going to allow spitting attacks (and I > > think that was always one of the more profound benefits of high end combat > > skill in RQ) there ought to be some similar issue on the defensive end.> >> > So I'm quite torn.> >> >> >> > _______________________________________________> > RQ-Rules mailing list> > RQ-Rules at crashbox.com> > http://crashbox.com/mailman/listinfo/rq-rules> > > > _______________________________________________> RQ-Rules mailing list> RQ-Rules at crashbox.com> http://crashbox.com/mailman/listinfo/rq-rules
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