[Rq-rules] Newbie's Debut

Joe Mills joemills at columbus.rr.com
Mon Feb 4 17:27:10 PST 2008


--- Wayne Shaw <shaw at caprica.com> wrote:

> At 03:01 PM 2/4/2008, you wrote:
> >That's good advice. RQ combat is so deadly, the
> players need to know 
> >that combat should be a last resort, at least if
> they want to run 
> >the same character more than once. J
> 
> This is an overstatement, given that I saw any
> number of RQ3 combats 
> over the years that lead to few or no deaths.  Its
> certainly more 
> dangers than in many games, but its not _that_
> lethal.

I don't know about that... I remember starting a
session last year (using Daughters of Darkness, if you
must know) where the first encounter, only several
minutes into play, was an ambush. Hit the lead dark
troll with an critical in the head from a heavy
crossbow and rolled maximum damage....

We decided to fudge that one...

**************************************

I started one campaign that specialized in bar-room brawls (the PCs were
bouncers) mostly because you could get into a little fight without having to
risk losing your character. Then, whenever a bad guy actually drew a knife
or some such, it was a big deal. Worked out pretty well.

-- Joe

 
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