[Rq-rules] Newbie's Debut
Styopa
styopa1 at gmail.com
Tue Feb 5 07:39:35 PST 2008
My $0.02:
- Keep combats simple. Essentially, adding another npc to a combat doubles
your work as a GM, particularly for newbie players (that you're already
helping along) and can quickly become overwhelming both paperwork-wise, and
lethality-wise. RQ combat is like real combat, numbers are vastly
important.
- Personally, I found it important for MGF to implement a few house rules,
the first being the 'lopping off of limbs at 3x hp in a blow' instead of 2x.
- Another house rule, since RQ combat can be so deadly and character
generation so tedious, particularly with people with previous AD&D
experience, I give out hero points, which essentially forces a reroll (which
can be just as bad, sometimes God DOES hate your character).
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