[Rq-rules] Strike Rank Questions

Andre Powell sunwolfek12 at sbcglobal.net
Mon Feb 11 20:06:34 PST 2008


Hi, all:

 

I've got a "problem" and would like some help dealing with a few issues that recently came up. I'm sure the group has dealt with this before, and in fact, I've got something tickling my memory synapses, but for the life of me it won't come to the surface. So I'm resorting to those more knowledgeable than myself. The subject is Strike Ranks J in RQIII.

 

The first issue is as follows. On page 49 of the RQIII permabound edition, under the Melee Activities section, is the example of Tostig who after being wounded on SR 4 decides he's going to drop out of combat to cast a Heal 4 on himself thus, ".changing his Statement of Intent (costing 3 strike ranks) and will begin casting a Healing 4 spell. The spell will require 7 strike ranks to cast (Tostig's DEX strike rank modifier plus 1 per magic point in the spell). The spell will take effect on strike rank 1 of the next melee round" (Perrin 49-50).

 

Now.is the SR math here correct? Would someone in the know break it down for me. I see he's on SR 4 when he decides to change his Statement of Intent, which costs him 3 strike ranks, so now he's on SR7. The text now says the spell will require 7 strike ranks to cast, I'm assuming this is his SRM of 3 and 4 strike ranks for the four magic points in a Healing 4. That 7 plus the 3 from the changing Statement of Intent and the SR4 when he was wounded equals 14 SRs, does it not? The begs the question, how then could the spell take effect on strike rank 1 on the next melee round? Help me out.

 

The second issue has to do with a "+3" strike rank modifier the origins of which I can't seem to understand. On pages 48-49, under Modifiers and Magic Use it says, "If the adventurer begins a second spell during the same melee round in which the first is cast, he must spend 3 strike ranks before beginning the second spell." My questions are, how is this +3 addition derived? Where does it come from? What is it for?

 

Related to this, but from the world of combat, is the concern of my third issue. On page 66's Missile Weapons Table in the footnote concerning the definition of "1/SR" designations is says, "Use the weapon on the adventurer's DEX strike rank, then on his DEX SR +3 +DEX SR again." The example below it refers to the +3 addition to be the time it takes ".to get another arrow and notch it." My question here is, if the +3 represents the movement of getting another arrow and notching it.what happened the first time he fired the bow? Shouldn't it have been, from SR 1 of the round, +3 for drawing and notching, fire on DEX SR, then another +3 for drawing and notching, followed by DEX SR again?

 

I appreciate any comment. I have some fairly concerned, and dexterous, players who are eager to hear from you J Thanks in advance.

 

Cheers,

Sunwolfe


"We Fremen have a saying, 'God created Arrakis to train the faithful.' One cannot go against the word of God."
      --Naib Stilgar
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