[Rq-rules] House Rule Query
Lance Dyas
lancelot at inetnebr.com
Mon Feb 11 20:49:42 PST 2008
steve at limitedchaos.com wrote:
> Keep in mind that the original rules called for a Priest to have a POW
> of 18. Period.
Akin to the attribute requirements for Sorcerors in Stormbringer... but
for them summoners
power is ultimate measure of there capabilities... and they go well
beyond normal maximums...
I am seeing my Awakened Gift Concept as being something which will work
alongside
the Sacrifice model fairly well... this discussion brought up something
which was bothering
me ... but I didnt have a finger to put on it... I had a character who
was really high power
and a series of bad rolls maimed him badly when he became a shaman..
seemed really un fun.
> It was points of POW over 18 that got sacrificed for spells. Thus, the
> Priest was always lucky (90% Luck roll).
And in that context it probably wouldnt bother people so much when you
are topping out fluctuating a little and growing it
back faster than you would otherwise advance... probably doesnt seem
much of a cost at all.... probably seems like
another form of advancement when you cant really otherwise advance in
that arena.... Less of a pain entirely than trapping
that damn tiger for sacrefice by yourself.
> A Thief could be lucky, but that would be because he happened to have
> a high POW, and thus be noticed by the gods.
>
> So in answer to Simon, No, the idea of a low-POW-but-lucky person does
> not work in standard RQ. Changing the rule that makes POW a detriment
> to Stealth could be done, but high-POW = high visibility to the gods
> is one of those core ideas, in my view.
I think its pretty central... and certainly interesting.. the ability of
sentients to notice POW also says something about the universe.
Someone who was "dead to magic" ie blinded in the third eye so to speak
might not notice POW. I had postulated a portion as
much as 25% of the population who couldnt really learn magic and had
this problem. (they instinctively resist magic even healing
magic and can have high power! but still lack the perception to direct
it in the controlled fashion you see in spells
There is definitely a lot of myth which promotes the lucky but stealthy
theif/trickster
.. so something needs to be available to supress the effect of luck on
stealth... perhaps
specific magical skills or spells of aura supression.
> -------- Original Message --------
> Subject: Re: [Rq-rules] House Rule Query
> From: Wayne Shaw <shaw at caprica.com>
> Date: Mon, February 11, 2008 9:22 am
> To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
>
> At 11:58 AM 2/10/2008, you wrote:
> >Wayne Shaw wrote:
> >>At 05:11 PM 2/9/2008, you wrote:
> >>>Hi, All,
> >>> I wonder if the following idea for a house rule would be a
> mistake.
> >>> Instead of sacrificing POW, a character may sacrifice an
> animal at the
> >>>temple. (Said animal must be bought from the temple priests at some
> >>>inflated price, of course.) Better spells would require a
> larger, more
> >>>expensive animal -- goat for weaker spells, bull for stronger
> spells,
> >>>and human sacrifice a possibility for bad guys worshipping
> disreputable
> >>&g t;gods. (Ba'al, anyone?)
> >>> So, would this make divine magic _too_ accessible, _too_ cheap?
> >>
> >>It essentially allows you to turn money into Divine Magic points,
> >>which I think is almost certainly a bad idea.
> >>
> >I guess its already been said.. even rarity is overcomeable with
> >enough money...
> >so the sacrefice might be worded as a wild tiger captured by your
> own hand..
> >and similar things which make it obvious if you do something to
> get too much
> >help will invalidate the sacrefice.
> >
> >In effect it is the effort and personal involvement which is
> >sacreficed.. you cant
> >rely on your daddies inheritance for this one boy...
>
> As I commented, it might be okay in that case, but at that point I'd
> suggest it not be the only method, as it'd get incredibly tedious
> having to do that for _every_ divine spell you want.
>
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