[Rq-rules] House Rule Query
Bruce Mason
mason.bruce at gmail.com
Tue Feb 12 09:18:28 PST 2008
Of luck and sacrifices.
I can't say that I was ever happy with POW*5 as a luck roll. It tends
to work better in practice than it looks on paper but it still feels
wrong. If I really want to stress a luck aspect then I'll tell players
it's a 50/50 roll or whatever and let the dice fall where they may.
One thing that does is that players suddenly start asking to use such
and such skills rather than the straight luck roll.
If a player wanted to a play a specifically lucky character then I
might give them a skill they can develop but only through experience
and let them make a luck roll at certain times. I could see other
setting-dependent mechanics as well.
On sacrificing POW, one of the fall-outs for MRQ for me has been that
I have moved to a "Grace" system for divine magic. You can sacrifice
POW to gain Grace but, using MRQ, you can also sacrifice Hero Points
and/or gain it for cult activities. As gaining POW in MRQ is much,
much harder then players are starting to treat Grace primarily as a
Hero Points mechanic.
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