[Rq-rules] Spells & Society

Leon Kirshtein leonbk at yahoo.com
Sat Mar 1 12:32:57 PST 2008


--- Wayne Shaw <shaw at caprica.com> wrote:
> >   My question:  Given the spells listed in the RQ
> III Magic Book, what
> >are the societal implications?  How would the
> availability of these
> >spells change lifestyles, life expectancies,
> politics, professions, and
> >the like?  How would people with magic live
> differently from the real
> >past?  (Would Bless Crops be the most important
> spell in the world?)
> 
> Spirit magic only has modest implications, largely
> because of readily 
> available minor trauma healing; divine magic a bit
> more so, but 
> again, primarily because of things like healing. 
> Sorcery gets more 
> complex, especially as Duration starts to rise.


I would disagree. 

Spirit magic being readily available would make life
much easier for the common man, even outside of
healing magic. Spells like Strength, Vigor,
Mindspeech, Mobility and even Blade Sharp could
revolutionize everyday life.

Divine magic from certain cults is priceless to
farmers and ranchers. Healing spells would be the
equivalent to modern day surgery, and so on. Divine
magic tends to concentrate on one aspect, due to the
nature of the deity, but within those parameters it
most likely to reign supreme.

Sorcery would be something people would pay for to be
cast on them for a period of time, Damage Boosting on
a plow for example, for specific tasks.

The presence of magic would make the society a lot
more like we have today with technology in most
aspects.

Leon




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