[Rq-rules] SIZ matters

Mechashef mechashef at emailme.net.au
Wed Mar 19 16:04:58 PDT 2008


> Phil Hibbs.
> SIZ is definitely non-linear, there's a SIZ to height/weight table in the
> RQ3 reference pages. ...

Phil is absolutely correct.  Siz is non-linear.  In general the range of kgs
covered by each size point increases as Size gets larger, but there are
exceptions and the sequence does not seem to be predictable.  In my opinion
the Size table in RQ3 is weird and lacks logic and while I think the
concepts of Size is great, the assignment of weight values to Size is one of
the poorest parts of the RQ3 mechanics. 

 
As example:

Size 3 is from 12kg to 17kg, a range of 5kg.
Size 4 is from 18kg to 23kg, also a range of 5kg.
Size 5 is from 24kg to 35kg, a range of 11kg.
Size 6 is from 36kg to 41kg, back to a range of 5kg.
Size 7 is from 42kg to 49kg, a range of 7kg.
Size 8 is from 50kg to 54kg, a range of 4kg.
Size 9 is from 55kg to 58kg, a range of 3kg.

Note that the range covered by each size point seems almost random, though 5
is a popular number.


At the upper end:

Size 41 is from  872kg to 950kg,  a range of  78kg.
Size 42 is from  951kg to 1039kg, a range of  88kg.
Size 43 is from 1040kg to 1129kg, a range of  89kg.
Size 44 is from 1130kg to 1229kg, a range of  99kg.
Size 45 is from 1230kg to 1349kg, a range of 119kg.
Size 46 is from 1350kg to 1469kg, a range of 119kg.
Size 47 is from 1470kg to 1599kg, a range of 129kg.
Size 48 is from 1600kg to 1739kg, a range of 139kg.

Note that for these high values of Size, the range covered by each Size
Point generally increases by 10 but there are exceptions (increases of 1, 20
and 0)


As I create a lot of new creatures, I devised my own one which is similar
(especially for human range), but I believe better handles large creatures.



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