[Rq-rules] Viscerally perfect setting for RQ

Steve Perrin steve at limitedchaos.com
Sat Apr 12 15:53:57 PDT 2008


Probably one of the most fun RQ campaigns I ever ran was my Spans campaign. 
Essentially you had an England-like island that was volcanic and the 
individual areas were divided up into alleys demarked by the ridges that ran 
down from the volcano center. These valleys were called "Spans," and each 
was a community into itself, though they were loosely federated as well. I 
used a lot of Ars Magica Scottish material and Pendragon Scottish and Irish 
material for it, and I based most of the storylines around the songs of 
Steeleye Span (which, not so coincidentally, was the name of the Span the 
PCs came from).

Steve Perrin

----- Original Message ----- 
From: "Lance Dyas" <lancelot at inetnebr.com>
To: "Discussion of RuneQuest rules." <rq-rules at crashbox.com>
Sent: Saturday, April 12, 2008 3:17 PM
Subject: [Rq-rules] Viscerally perfect setting for RQ


> While the RQ/BRP rules have been and can be adapted to just about
> any setting A part of me has always thought the age of the
> ancient celtic clans was a perfect match...
>
> http://www.mongoosepublishing.com/pdf/slainepreview.pdf
>
> An interesting match up.. is how the cultures valued
> the kind of extremes of individual versatility that
> mirrors what the the RQ mechanics encouraged
> and its greatest heros were warrior mages
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