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<DIV><FONT face=Arial>Phil said:</FONT></DIV>
<DIV><FONT face=Arial></FONT> </DIV>
<DIV>>I don't think so. You enchant the metal, then form it into >shape,
it's a<BR>>special kind of enchantment that doesn't require a "rune" >to
be carved into<BR>>the object being enchanted. An iron sword can be
>smashed to bits and<BR>>re-forged without needing to be re-enchanted. The
links >in a suit of iron<BR>>chainmail don't have little runes on
them.</DIV>
<DIV> </DIV>
<DIV><FONT face=Arial size=2>I must admit I've always gone with the strict rules
definition in the MKIII rules - or more precisely in the secrets book ( which
I've quoted below ) That is the process is forge, shape, temper (whatever! )
first and then the enchantment</FONT></DIV>
<DIV><FONT face=Arial size=2>On the other hand RQ has always been a fairly
adaptable sort of game and I'm inclined to the opinion that if it works for you
( or me ) then go for it :-)</FONT></DIV>
<DIV><FONT face=Arial size=2></FONT> </DIV>
<DIV><FONT face=Arial size=2>I think most people tend to adapt and play
with ideas all the time - I certainly do eg: several of spells out of
the Elric RPG</FONT></DIV>
<DIV><FONT face=Arial size=2>have been used in my game as spirit magic or
sorcery spells</FONT></DIV>
<DIV><FONT face=Arial></FONT> </DIV>
<DIV><FONT face=Arial></FONT> </DIV>
<DIV><FONT face=Arial>The game example is from the secrets book ( p35) in the
divine magic spell Enchant (metal) it says<BR>"The metal should be forged
( with a craft/smith skill roll ) into the desired form before this spell is
cast"<BR></DIV></FONT></BODY></HTML>