<div><B><I>"Tom Zunder (Home)" <tom@zunder.org.uk></I></B> a écrit :</div> <BLOCKQUOTE class=replbq style="PADDING-LEFT: 5px; MARGIN-LEFT: 5px; BORDER-LEFT: #1010ff 2px solid">On 28 Feb 2006 at 9:15, Nick.Middleton@invensys.com wrote:<BR><BR>> Can I just say, given how snippy Matt Sprange got when various people<BR>> (including myself) queried why early iterations were changing things from<BR>> RQII/III (for no good reason, as far as we could see), that I find this<BR>> _deeply_ ironic?<BR>I have it. Let's say Ken did a good job, it's a slightly <BR>different version of RQ2/3 with Steve's new and interesting <BR>RuneMagic rules. It's good since RQ is good, it has little <BR>that is radically different, even the new Strike Ranks and <BR>Combat Actions are ok, although much more like D&D. <BR>You can use the stat blocks with any BRP with minimal <BR>roleplayers sense. The opening text about the radical <BR>overhaul and modernisation is a bit of a lau
gh tho',
but <BR>then again for a d20 player this is still a leap forward.<BR></BLOCKQUOTE> <div>I'm also one of the few ones that got it, and my opinion is similar to yours. It is not perfect, and some of the changes I expected were not included, but it is far better than version 1.5.</div><p>
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