I once did some pretty heavy mathematical analysis of RuneQuest III, particularly of the logarithmic structures of the Resistance Table vs. the SIZ vs Weight chart as related to the rest of the rules, and found that they made perfect mathematical sense --- but also happened to be perfectly broken from the strict mathematical POV, because they were deterministically weighted towards neutralizing any imbalances in the system, which meant that any numerical advantage in actual PC or NPC characteristics translated directly into an unfair advantage in the game system itself.
<br><br>I hope they have gotten rid of all that, it's just no fun --- I remember when I analysed the AD&D combat charts, and found a mnemonic system to know them off by heart, and eventually it just made the game seem so ... BORING ...
<br><br>Explicit maths are just clutter IMO, and should be translated into simple and easy rolls of the dice, so that people don't have to waste their energies thinking about accountancy issues ...<br><br>cheers,<br><br>Julian Lord
<br><br>