I once did some pretty heavy mathematical analysis of RuneQuest III, particularly of the logarithmic structures of the Resistance Table vs. the SIZ vs Weight chart as related to the rest of the rules, and found that they made perfect mathematical sense --- but also happened to be perfectly broken from the strict mathematical POV, because they were deterministically weighted towards neutralizing any imbalances in the system, which meant that any numerical advantage in actual PC or NPC characteristics translated directly into an unfair advantage in the game system itself.
<br><br>I&nbsp;hope&nbsp;they&nbsp;have&nbsp;gotten&nbsp;rid&nbsp;of&nbsp;all&nbsp;that,&nbsp;it's&nbsp;just&nbsp;no&nbsp;fun&nbsp;---&nbsp;I&nbsp;remember&nbsp;when&nbsp;I&nbsp;analysed&nbsp;the&nbsp;AD&amp;D&nbsp;combat&nbsp;charts,&nbsp;and&nbsp;found&nbsp;a&nbsp;mnemonic&nbsp;system&nbsp;to&nbsp;know&nbsp;them&nbsp;off&nbsp;by&nbsp;heart,&nbsp;and&nbsp;eventually&nbsp;it&nbsp;just&nbsp;made&nbsp;the&nbsp;game&nbsp;seem&nbsp;so&nbsp;...&nbsp;BORING&nbsp;...
<br><br>Explicit&nbsp;maths&nbsp;are&nbsp;just&nbsp;clutter&nbsp;IMO,&nbsp;and&nbsp;should&nbsp;be&nbsp;translated&nbsp;into&nbsp;simple&nbsp;and&nbsp;easy&nbsp;rolls&nbsp;of&nbsp;the&nbsp;dice,&nbsp;so&nbsp;that&nbsp;people&nbsp;don't&nbsp;have&nbsp;to&nbsp;waste&nbsp;their&nbsp;energies&nbsp;thinking&nbsp;about&nbsp;accountancy&nbsp;issues&nbsp;...<br><br>cheers,<br><br>Julian&nbsp;Lord&nbsp;
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