Lev Lafayette :<br><br><div><blockquote class="gmail_quote" style="margin-top: 0; margin-right: 0; margin-bottom: 0; margin-left: 0; margin-left: 0.80ex; border-left-color: #cccccc; border-left-width: 1px; border-left-style: solid; padding-left: 1ex">
> > Strike Rank is based on the average of DEX and ...<br>> > INT?!? Umm... WTF? Where did *that* come from?<br>><br><br>Here's what MRQ had in version 5 (and iirc in earlier<br>version) of their playtest rules. Much better imo..
<br><br>Strike Rank/Close (SR/c): Take the character's DEX,<br>add his SIZ and divide the total by two. The result<br>is the character's Strike Rank – Close modifier.<br><br>Strike Rank/Ranged (SR/r): Strike Rank – Ranged is
<br>equal to the character's DEX.<br><br>Strike Rank/Magic (SR/m): Take the character's INT,<br>add his POW and divide the total by two. The result<br>is the character's Strike Rank – Magic modifier.</blockquote><div><br>
In all cases the division by 2 is unnecessary mathematical paraphernalia, adding nothing to the overall gaming experience, and in fact detracting from it, and should have been scrapped IMO.<br><br>Julian Lord </div><br></div>
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