I made the same discovery when I picked up MRQ a few weeks back and am using it for the same purpose (streamline my own house rules). I doubt I'll pick up the rest of the publications though.<br><br><div><span class="gmail_quote">
On 10/16/06, <b class="gmail_sendername">Julian Lord</b> <<a href="mailto:julian.lord@gmail.com">julian.lord@gmail.com</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<br>Having said all that, I still find it (as I may combine it with stuff from HW/HQ, more subtle magic for starters) to be a better starting point for my personal house rules than either RQ2 or RQ3 ; for although MRQ fails to recapture the full design elegance of RQ1 & 2 and also fails to match the mathematical precision of the RQ3 rules, its design failures actually make it a more customizable version to work from,
<br>as they (unintentionally?) provide a more modular basic system to work with than those of the previous, more integrated, versions of RuneQuest.<br><span class="sg"> <br>Julian Lord<br>
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