Here's what I did with it for my RQ3 campaigns.<br><br>RUNNING (Agility) (00%)<br>This is the trained ability to run faster and/or longer than the untrained. A successful roll allows an extra burst of speed for a limited duration, adding one-half again to the character's running speed. A human can thus add 3 to his normal running speed of 6 for a total of 9 meters per SR. This causes a loss of 3 fatigue points per round or fraction of a round.
<br><br> A successful roll will also allow a character to move at 1m/SR faster than normal while still performing actions. A human can thus move at 4m/SR. A character need not attempt another roll until he stops moving.
<br><br>A third function allows the character to run at 2m/SR faster than normal without any expending any extra Fatigue Points.<br><br>The three aforementioned abilities are mutually exclusive. The player must state which function is to be used before a roll is attempted.
<br><br>When in a Run Contest (see Game Systems) the percentiles in this skill are added to the characters roll in a Run contest.<br><br><br><div><span class="gmail_quote">On 1/10/07, <b class="gmail_sendername">Joe Mills
</b> <<a href="mailto:joemills@columbus.rr.com">joemills@columbus.rr.com</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
I dunno. I can run a fair distance, but strength has never been my strength,<br>if you get my drift. Speaking of running, that was a skill in the old RQ2<br>trollpak. Did it ever get translated into RQ3?<br><br>-- Joe<br>
</blockquote></div><br>