My understanding is it replaces one's normal attack. That is, when it's the player's turn to act, they defer to act in order to look for an opportunity later in the round to get an immediate attack.<br><br>David<br>
<br><div class="gmail_quote">On Jan 29, 2008 2:04 PM, <<a href="mailto:tiggermb@verizon.net">tiggermb@verizon.net</a>> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
Hello again!<br><br>As you might have guessed from my previous post, I think I have convinced my normal RPG group to try a series of Runequest adventures based on the "Non-Human Centered World" idea. I am going to try the sheetless adventure ideal discussed before, so that they don't feel overwhelmed by the mechanics. As I prepare the characters and the Adventure, I am looking over the RQ3 rules, and I am coming up with the odd question...<br>
<br>Here is todays!..<br><br>My copy of RQ3 states that players can take a type of "Opportunity Fire" melee, when someone passes close to them.<br><br>Do GM's usually give this in PLACE of a normal attack or in ADDITION to a normal attack?<br>
<br>I don't know how often this will come up in combat, but it happens in the D and D campaign that is currently being run, so I want to be prepared..<br><br>Thanks in Advance!<br><br>MB<br><br><br>_______________________________________________<br>
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