I agree with Thomas go slow. RQIII has allot of little rules so don't overwhelm yourself with ALL the details the first session or so. Whenever I run a game I am not familiar with and especially if my group is not familiar with I use pre-gen chartacters.<br>
<br>Also, have your NPCs pre-done so you don't have to make numbers on the fly -- there tend to be allot of numbers :). If you go to RPGSHEETS.com and look under RuneQuest they have pretty decent RQIII Character sheets.<br>
<br>Have fun! And if you need anything we are here!<br><br>~Robert<br><br><br><div class="gmail_quote">On Feb 4, 2008 12:56 PM, Thomas Zunder <<a href="mailto:tom@zunder.org.uk">tom@zunder.org.uk</a>> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
<a href="mailto:royce@efn.org">royce@efn.org</a> wrote:<br>> Greetings, All,<br>> Any advice?<br>><br>Relax. Decide on a simple scenario. Understand how to create characters<br>for a civilised place like Thieves World.<br>
Create some NPCs in RQ3. Get a few guys, move smoothly through character<br>gen, or even use pregens to start with (where you create them for the<br>players in advance).<br>Then simply and with not too much obsession with rules, run your game..<br>
<br><br><br><br><br><br>_______________________________________________<br>RQ-Rules mailing list<br><a href="mailto:RQ-Rules@crashbox.com">RQ-Rules@crashbox.com</a><br><a href="http://crashbox.com/mailman/listinfo/rq-rules" target="_blank">http://crashbox.com/mailman/listinfo/rq-rules</a><br>
<br></blockquote></div><br><br clear="all"><br>-- <br>Robert Parrish<br><a href="mailto:superninja42@gmail.com">superninja42@gmail.com</a><br><a href="http://www.finding42.com">www.finding42.com</a>